To create an input method (IME) for entering text into text fields
and other Views, you need to extend the
class. This class provides much of the basic implementation for an input
method, in terms of managing the state and visibility of the input method and
communicating with the currently visible activity.
A good starting point would be the SoftKeyboard sample code provided as part of the SDK. You can modify the sample code to start building your own input method.
An input method is packaged like any other application or service. In the
AndroidManifest.xml file, you declare the input method as a
service, with the appropriate intent filter and any associated meta data:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.fastinput"> <application android:label="@string/app_label">
<!-- Declares the input method service --> <service android:name="FastInputIME" android:label="@string/fast_input_label" android:permission="android.permission.BIND_INPUT_METHOD"> <intent-filter> <action android:name="android.view.InputMethod" /> </intent-filter> <meta-data android:name="android.view.im" android:resource="@xml/method" /> </service> <!-- Optional activities. A good idea to have some user settings. --> <activity android:name="FastInputIMESettings" android:label="@string/fast_input_settings"> <intent-filter> <action android:name="android.intent.action.MAIN"/> </intent-filter> </activity> </application> </manifest>
If your input method allows the user to tweak some settings, you should provide a settings activity that can be launched from the Settings application. This is optional and you may choose to provide all user settings directly in your IME's UI.
The typical life-cycle of an
InputMethodService looks like
There are two main visual elements for an input method—the input view and the candidates view. You don't have to follow this style though, if one of them is not relevant to your input method experience.
This is where the user can input text either in the form of keypresses,
handwriting or other gestures. When the input method is displayed for the first
InputMethodService.onCreateInputView() will be called. Create
and return the view hierarchy that you would like to display in the input method
This is where potential word corrections or completions are presented to the
user for selection. Again, this may or may not be relevant to your input method
and you can return
null from calls to
InputMethodService.onCreateCandidatesView(), which is the default
Designing for the different Input Types
An application's text fields can have different input types specified on them, such as free form text, numeric, URL, email address and search. When you implement a new input method, you need to be aware of the different input types. Input methods are not automatically switched for different input types and so you need to support all types in your IME. However, the IME is not responsible for validating the input sent to the application. That's the responsibility of the application.
For example, the LatinIME provided with the Android platform provides different layouts for text and phone number entry:
InputMethodService.onStartInputView() is called with an
EditorInfo object that contains details about the input type and other
attributes of the application's text field.
& EditorInfo.TYPE_CLASS_MASK) can be one of many different values,
android.text.InputType for more details.
EditorInfo.inputType can contain other masked bits that
indicate the class variation and other flags. For example,
Pay specific attention when sending text to password fields. Make sure that the password is not visible within your UI — neither in the input view or the candidates view. Also, do not save the password anywhere without explicitly informing the user.
Landscape vs. portrait
The UI needs to be able to scale between landscape and portrait orientations. In non-fullscreen IME mode, leave sufficient space for the application to show the text field and any associated context. Preferably, no more than half the screen should be occupied by the IME. In fullscreen IME mode this is not an issue.
Sending text to the application
There are two ways to send text to the application. You can either send individual key events or you can edit the text around the cursor in the application's text field.
To send a key event, you can simply construct KeyEvent objects and call
InputConnection.sendKeyEvent(). Here are some examples:
InputConnection ic = getCurrentInputConnection(); long eventTime = SystemClock.uptimeMillis(); ic.sendKeyEvent(new KeyEvent(eventTime, eventTime, KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, 0, 0, KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE)); ic.sendKeyEvent(new KeyEvent(SystemClock.uptimeMillis(), eventTime, KeyEvent.ACTION_UP, keyEventCode, 0, 0, 0, 0, KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
Or use the convenience method:
Note: It is recommended to use the above method for certain fields such as phone number fields because of filters that may be applied to the text after each key press. Return key and delete key should also be sent as raw key events for certain input types, as applications may be watching for specific key events in order to perform an action.
When editing text in a text field, some of the more useful methods on
For example, let's say the text "Fell" is to the left of the cursor and you want to replace it with "Hello!":
InputConnection ic = getCurrentInputConnection(); ic.deleteSurroundingText(4, 0); ic.commitText("Hello", 1); ic.commitText("!", 1);
Composing text before committing
If your input method does some kind of text prediction or requires multiple steps to compose a word or glyph, you can show the progress in the text field until the user commits the word and then you can replace the partial composition with the completed text. The text that is being composed will be highlighted in the text field in some fashion, such as an underline.
InputConnection ic = getCurrentInputConnection(); ic.setComposingText("Composi", 1); ... ic.setComposingText("Composin", 1); ... ic.commitText("Composing ", 1);
Intercepting hard key events
Even though the input method window doesn't have explicit focus, it receives
hard key events first and can choose to consume them or forward them along to
the application. For instance, you may want to consume the directional keys to
navigate within your UI for candidate selection during composition. Or you may
want to trap the back key to dismiss any popups originating from the input
method window. To intercept hard keys, override
InputMethodService.onKeyUp(). Remember to call
super.onKey* if you don't want to consume a certain key
- Provide a way for the user to easily bring up any associated settings directly from the input method UI
- Provide a way for the user to switch to a different input method (multiple input methods may be installed) directly from the input method UI.
- Bring up the UI quickly - preload or lazy-load any large resources so that the user sees the input method quickly on tapping on a text field. And cache any resources and views for subsequent invocations of the input method.
- On the flip side, any large memory allocations should be released soon after the input method window is hidden so that applications can have sufficient memory to run. Consider using a delayed message to release resources if the input method is in a hidden state for a few seconds.
- Make sure that most common characters can be entered using the input method, as users may use punctuation in passwords or user names and they shouldn't be stuck in a situation where they can't enter a certain character in order to gain access into a password-locked device.